![]() |
David Luebke Senior Manager NVIDIA Research |
|
Level of Detail for 3D Graphics.
David Luebke, Martin Reddy, Jonathan Cohen, Amitabh Varshney,
Benjamin Watson, and Robert Huebner.
Morgan-Kaufmann Publishers, San Francisco (July 2002). New! 2nd printing (with many errata corrections, etc) now available! Visit the accompanying web site for tools, links, errata, and more. |
![]() |
Fast BVH construction on
GPUs. Christian Lauterbach, Michael Garland, Shubho Sengupta, David
Luebke, and Dinesh Manocha. Eurographics 2009, Munich, Germany (March
2009).
[video] |
![]() ![]() |
Real-time Editing and Relighting of Homogeneous Translucent
Materials. Rui Wang, Ewen Cheslack-Postava, Rui Wang, David Luebke,
Qianyong Chen, Wei Hua, Qunsheng Peng, Hujun Bao. Computer Graphics
International 2008, published as The Visual Computer 24 (7-9),
pp. 565-575 (June 2008).
[video] |
|
|
GPU Computing. John D. Owens, Mike Houston, David Luebke, Simon Green, John E. Stone, and James C. Phillips. Proceedings of the IEEE, 96(5):879–899, May 2008. |
|
|
Advanced Techniques for Realistic Real-Time Skin Rendering. Eugene d'Eon
and David Luebke. GPU Gems 3, Addison-Wesley. Special thanks to actor Doug Jones for allowing us to use his likeness. |
![]() ![]() |
Efficient
Rendering of Human Skin. Eugene d'Eon, David Luebke, and Eric
Enderton. Eurographics Symposium on Rendering 2007, Grenoble, France
(June 2007).
Also available: The video excerpt of our SIGGRAPH 2007 Electronic Theater piece demonstrating the technique [WMV format, 20 MB]. |
![]() |
A Hardware Redundancy and Recovery Mechanism for Reliable Scientific Computation on Graphics Processors. Jeremy Sheaffer, David Luebke, and Kevin Skadron. Graphics Hardware 2007, San Diego CA (August 2007). |
![]() |
A Survey of General-Purpose Computation on Graphics Hardware. John
D. Owens, David Luebke, Naga Govindaraju, Mark Harris, Jens Krüger,
Aaron E. Lefohn, and Tim Purcell. Computer Graphics Forum,
26(1):80-113 (March 2007). The CGF article updates and extends our previous STAR: A Survey of General-Purpose Computation on Graphics Hardware. John D. Owens, David Luebke, Naga Govindaraju, Mark Harris, Jens Krüger, Aaron E. Lefohn, and Tim Purcell, Eurographics 2005 State of the Art Report (STAR), Dublin, Ireland (August 2005). |
![]() |
How GPUs Work. David Luebke and Greg Humphreys, IEEE Computer, Vol. 40 No. 2, pp 96-100, February 2007. |
![]() |
The Visual Vulnerability Spectrum: Characterizing Architectural Vulnerability for Graphics Hardware. Jeremy Sheaffer, David Luebke, and Kevin Skadron. Proceedings of Graphics Hardware 2006, Vienna, Austria (September 2006). |
![]() |
Effiicent Wavelet Rotation for Environment Map Rendering. Rui Wang, Ren Ng, David Luebke, and Greg Humphreys. Proceedings of the 2006 Eurographics Symposium on Rendering, Nicosia, Cyprus (June 2006; published as Rendering Techniques 2006, Ed. Wolfgang Heidrich and Tomas Akenine-Moller, Springer-Verlag, Vienna). |
![]() |
Applications of Small-Scale Reconfigurability to Graphics Processors.
Kevin Dale, Jeremy Sheaffer, Vinu Vijay Kumar, David Luebke, Greg
Humphreys, and Kevin Skadron. International Workshop on Applied
Reconfigurable Computing (ARC2006) (March 2006).
Selected as one of 10 best workshop papers to be extended for a special edition of the International Journal of Electronics. Small-Scale Reconfigurability for Improved Performance and Double Precision in Graphics Hardware. Kevin Dale, Jeremy Sheaffer, Vinu Vijay Kumar, David Luebke, Greg Humphreys, and Kevin Skadron. International Journal of Electronics (to appear). |
![]() |
A High-Accuracy, Low-Cost Localization System for Wireless Sensor Networks. Radu Stoleru, Tian He, John A. Stankovic, and David Luebke. ACM SenSys 2005 (November 2005). |
![]() |
All-Frequency Relighting of Glossy Objects. Rui Wang, John Tran, and David Luebke. ACM Transactions on Graphics 25(2) (April 2006). |
|
|
The Ultimate Display: Where Will All The Pixels Come From? Ben Watson and David Luebke, IEEE Computer 38(8) (August 2005). |
|
|
All-Frequency Interactive Relighting of Translucent Objects
with Single and Multiple Scattering. Rui Wang, John Tran, and David
Luebke, ACM Transactions on Graphics 24(3) (SIGGRAPH 2005), Los
Angeles, CA (August 2005). Also available: a very large Quicktime video [242 MB] and a highly compressed version [31 MB]. |
|
|
Adaptive Frameless
Rendering. Abhinav Dayal, Cliff Woolley, Ben Watson, and David
Luebke, Proceedings of the 2005 Eurographics Symposium on Rendering,
Konstanz, Germany (June 2005; published as Rendering
Techniques 2005, Ed. Kavita Bala and Philip Dutre, Springer-Verlag,
Vienna). Also available:
Quicktime movie [232
MB], MPEG-4 version
[31 MB]. |
|
A GPU-Accelerated Render Cache. Tenghui Zhu, Rui Wang and David Luebke. Pacific Graphics 2005 (short paper), Macao, China (October 2005). |
![]() |
Studying Thermal Management for Graphics-Processor
Architectures. Jeremy Sheaffer, Kevin Skadron, and David Luebke,
Proceedings of the 2005 IEEE International Symposium on Performance
Analysis of Systems and Software (ISPASS 2005), Austin, TX (March
2005).
See also Qsilver, the public-domain graphics architecture simulator used in the paper. |
|
|
A
Flexible Simulation Framework for Graphics Architectures. Jeremy W.
Sheaffer, David Luebke, and Kevin Skadron, Proceedings of Graphics Hardware
2004,
Grenoble, France (August 2004). Also available: an accompanying video (38 MB) and Qsilver, the public-domain graphics architecture simulator described in the paper. |
![]() |
All-Frequency Relighting of Non-Diffuse Objects Using Separable BRDF Approximation. Rui Wang, John Tran, and David Luebke, Proceedings of the 2004 Eurographics Symposium on Rendering (June 2004, Sweden; published as Rendering Techniques 2004, Ed. Henrik Wann Jensen and Alexander Keller, Springer-Verlag, Vienna). |
![]() |
Monticello Through the Window. Nathaniel Williams, Chad Hantak,
Kok-Lim Low, John Thomas, Kurtis Keller, Lars Nyland, David Luebke, and
Anselmo Lastra, Proceedings of the 4th International Symposium on
Virtual Reality, Archaeology and Intelligent Cultural Heritage (VAST 2003),
Brighton, UK (November 2003). Also available: videos of the "Virtual Monticello" and "Jefferson's Cabinet" exhibits. |
![]() |
Efficient Reconstruction of Indoor Scenes with Color . Rui Wang and David Luebke, Proceedings of the 4th International Conference on 3-D Digital Imaging and Modeling (3DIM 2003), Banff, Canada (October 2003). |
![]() |
A Multigrid Solver for Boundary Value Problems Using Programmable Graphics Hardware. Nolan Goodnight, Cliff Woolley, Greg Lewin, David Luebke, and Greg Humphreys, Proceedings of Graphics Hardware 2003, San Diego, CA (July 2003) |
![]() |
Perceptually Guided Simplification of Lit, Textured Meshes. Nathaniel Williams, David Luebke, Jonathan Cohen, Mike Kelley, and Brenden Schubert, Proceedings of the 2003 ACM SIGGRAPH Symposium on Interactive 3D Graphics, Monterey, CA (April 2003). |
![]() |
Interruptible Rendering. Cliff Woolley, David Luebke, Benjamin Watson, and Abhinav Dayal, Proceedings of the 2003 ACM SIGGRAPH Symposium on Interactive 3D Graphics, Monterey, CA (April 2003). |
![]() |
Perceptually Driven Simplification for Interactive Rendering. David Luebke and Ben Hallen, Proceedings of the 2001 Eurographics Workshop on Rendering (June 2001, London; published as Rendering Techniques 2001, Ed. Steven Gortler and Karol Myszkowski, Springer-Verlag, Vienna). |
![]() |
View-Dependent
Particles for Interactive Non-Photorealistic Rendering. Derek Cornish,
Andrea Rowan, and David Luebke, Proceedings
of Graphics Interface 2001
(June 2001).
Also available: a video screen capture, in DIVX format, of the NPR system in action (29 MB). |
![]() |
A Developer’s Survey of Polygonal Simplification Algorithms. David Luebke, IEEE Computer Graphics &Applications (May 2001). |
![]() |
View-Dependent Simplification of Arbitrary Polygonal Environments. David Luebke and Carl Erikson, Proceedings of SIGGRAPH 97, ACM Press, NY (August 1997). |
![]() |
Portals and Mirrors:
Simple, Fast Evaluation of Potentially Visible Sets, David P. Luebke
and Chris Georges, Proceedings of the 1995 Symposium on Interactive 3D
Graphics, ACM Press, NY (April, 1995). [postscript,
html]. Note: see the pfPortals library. Winner, I3D Test of Time Award - awarded to the paper from the first five years of the Symposium judged to have had the most lasting impact. |
![]() |
Temperature-Aware GPU Design. Jeremy Sheaffer, David Luebke, Kevin Skadron, ACM SIGGRAPH 2004 Posters, Los Angeles, CA (2004).Finalist, ACM Student Research Competition 2003 |
![]() |
GLOD: A Geometric Level of Detail System at the OpenGL API
Level. Jonathan Cohen, Nathaniel Duca, David Luebke, Brenden Schubert,
IEEE Visualization 2003, Seattle, WA (2003). Best poster award, IEEE VIS 2003 Also available: a song lauding the merits of GLOD. See GLOD, a full-featured public-domain software toolkit for LOD control with a minimalist OpenGL-style API. |
|
|
GLOD: A
Driver-Level Interface for Geometric Level of Detail. Jonathan
Cohen, David Luebke, Nathaniel Duca, Brenden Schubert, SIGGRAPH 2003
Technical Sketch, San Diego, CA (2003). Also available: an earlier tech report with more detail. |
|
|
Interruptible Rendering. J. Cliff Woolley, David Luebke, and Ben
Watson, SIGGRAPH 2002 Technical Sketch, San Antonio, TX (2002).
Also available: a large (20 Mb) MPEG video for both 2002 sketches. |
|
|
Improving Frameless Rendering by Focusing on Change.
Abinav Dayal, Ben Watson, and David Luebke, SIGGRAPH 2002 Technical
Sketch, San Antonio, TX
(2002).
Also available: a large (20 Mb) MPEG video for both 2002 sketches. |
![]() ![]() |
The Scanning Monticello
project uses image-based methods and a
laser scanning device to create an
extremely detailed 3D computer model of
Monticello, Thomas Jefferson's
Virginia home. Applications of this technology range from historic
preservation for
art and
archeology, to
telecollaboration, to
forensic reconstruction of crime scenes, to virtual tourism. As an
example of this last application, we worked with researchers from UNC-Chapel
Hill to create a
Virtual Monticello exhibit for
Jefferson's America &
Napoleon's France at the New Orleans
Museum of Art (NOMA). This exhibition commemorated the 200th
anniversary of the Louisiana Purchase and was visited by over 110,000
people from April 12-August 31 in 2003.
This research and the museum exhibit are funded by the National Science Foundation. More detail can be found here and here. |
![]() |
GLOD: A Minimal Interface for Geometric Level of Detail. Jon Cohen, David Luebke, Nat Duca, Brenden Schubert, and Chris Niski (coming soon). Also available: an accompanying video. |
|
|
GLOD: Level of Detail for the Masses. Jon Cohen, David Luebke, Nat Duca,
and Brenden Schubert. Johns Hopkins Computer Graphics Lab Technical
Report JHU-CS-GL03-4 (May 2003). This tech report has been largely superceded. See the above GLOD links for a more up-to-date introduction to GLOD. |
|
A Multigrid Solver for Boundary Value Problems Using Graphics Hardware. Nolan Goodnight, Gregory Lewin, David Luebke, and Kevin Skadron, University of Virginia Technical Report CS-2003-03 (January 2003). |
|
|
Perceptually
Driven Simplification of Lit, Textured Meshes. David Luebke,
Jonathan D. Cohen, Nathaniel Williams, Mike Kelley, and Brenden
Schubert, University of Virginia Technical Report CS-2002-03 (2002).
Submitted to IEEE Visualization 2002. Also available: a very large (98 Mb) MPEG video. |
|
|
Perceptually Driven Interactive Rendering. Ben Hallen and David Luebke, University of Virginia Technical Report CS-2001-01 (2001). |
|
Perceptually Driven Simplification
Using Gaze-Directed Rendering. David Luebke, Ben Hallen,
Dale Newfield, and Benjamin Watson, University of Virginia Technical
Report CS-2000-04 (2000). A 22 MB illustrative video (you'll need the DIVX codec). |
|
|
Robust View-Dependent Simplification for Very Large-Scale CAD Visualization. David Luebke, University of Virginia Technical Report CS-99-33 (1999). |
![]() |
My dissertation: View-Dependent Simplification of Arbitrary Polygonal Environments. David Luebke. University of North Carolina Department of Computer Science Technical Report #TR98-029 (1998). Available in postscript (68 Mb) or PDF (19 Mb). The figures are slightly more clear in the postscript version.
|
Other technical reports:
|
|
|
Accelerated occlusion culling using directional discretized occluders and
system therefore. Fausto Berdardini; Jihad El-Sana; James T.
Klosowski; David Luebke; Jai Menon. United States Patent 6,574,360,
June 3, 2003. (Image from Directional Discretized Occluders for Accelerated Occlusion Culling, F. Bernardini, J. El-Sana, and J. Klosowski, EUROGRAPHICS 2000, p. 35 (200) |
NVIDIA Distinguished Inventor (2008).
Test of Time Award, ACM SIGGRAPH Symposium on Interactive 3D Graphics (2005).
National Science Foundation CAREER Award (2001-2006)
Department of Energy Early Career PI Award (2002-05)
UVA Teaching + Technology Initiative Fellowship (2001)
UVA University Teaching Fellowship (2000-01)
UVA ACM Undergraduate Teaching Award (1998-99)
Please see my CV for a complete list and explanations of my awards and honors.
General Chair:
Papers Chair:
Program Chair:
Recent Program Committees:
Please see my CV for a detailed list of my department, school, University, and community activities.
![]() Chemistry at The Colorado College |
![]() Computer Science at The University of North Carolina |
![]() The Walkthrough Project |
![]() My CV |
|
Spring 2006:
Real-Time Rendering & Game Technology [S04]
[F02] Fall 2005: Introduction to Computer Science Spring 2005: Introduction to Computer Graphics [S03][S00][F99] Fall 2004: Computer Graphics for Film Production Spring 2003: Computer Science Seminar [S03] [S02] Spring 2003: Interactive Ray Tracing Spring 2002: Introduction to Algorithms [S00] Fall 2001: 3-D Animation and Special Effects Spring 2001: Advanced Computer Graphics [S99] Spring 2001: Modern Research in Computer Graphics [F98] |
Assistant Professor of Computer Science |
|
|
I would particularly like to thank the Stanford Computer Graphics Laboratory for the use of many of the 3D models on this page .